Blizzard Entertainment

Diablo IV

Contributions

  • Supported Diablo IV launch by fixing bugs in various gameplay systems including powers, inventory, items, and dungeons.
  • Refactored inventory systems for dynamic loading of stash items to improve server performance.
  • Collaborated with designers to implement new class skills for Season of the Blood.
  • Worked with dungeon designers to build gameplay systems and UI for The Pit, a new end-game dungeon mechanic.

Why I loved working on this game